DREADMOOR Beginner Walkthrough Guide: Early Hours and Quests

A step-by-step beginner walkthrough for DREADMOOR, covering starting out, launching the trawler, and reaching first outposts.

The dock at night; the quest Dead Control Panel asks to lower the boat into the water
The quest Dead Control Panel

Awakening and Powering the Crane

Beginning your voyage in DREADMOOR starts in the abandoned Church Settlement where survival gear lies scattered across flooded piers. Your initial main objective directs you to get to the pier.

Upon reaching the dock crane, the console lacks electricity. To proceed, you must power up the crane control panel.

Search the surrounding wooden catwalks to find the generator. The generator lacks fuel, requiring you to find a fuel can. Carry the canister to the fuel port and refuel the generator. Interact with the starter cord and start the generator.

With electricity restored to the crane, use the control panel to lower the boat into the water. Step aboard and inspect the boat to survey its current condition.

Refueling the generator: its tutorial card and fuel gauges
Refueling the generator

Initial Gear and Engine Repairs

Before departing the settlement basin, essential boat systems and survival tools require restoration. Interact with the wheelhouse communication equipment to tune the radio and contact Gill.

Equip your Hook Gun, which serves as an indispensable tool and faithful companion of most anglers. It helps retrieve cargo and materials from water and land, clear obstacles, and interact with mechanical objects. Objects floating in the water can be retrieved with the Hook Gun.

Use it to fish out the consumables with the hook gun from floating barrels and flotsam. Collect the salvage and repair the boat’s engine. Now you can leave the Church Settlement and head out onto open waters. As you sail outward, use the hook to retrieve your chest from the water and place it in the boat’s wheelhouse.

The starter vessel comes fitted with an Old Propeller. This is a rusty, chipped propeller whose main advantage is that it simply exists. Fuel capacity is determined by a basic Fuel Tank. This standard sheet-metal tank is spacious enough to keep you from stalling halfway between islands, but nothing more.

Always refuel your boat before a long journey! Fuel canisters are not easy to come by. For early angling, craft or equip a Simple Rod. This rod is reinforced by hand and suitable for catching small predatory and peaceful fish.

The initial waterway leading toward trade hubs is blocked by massive mechanical sluices. Follow the current and head for the river gates. Slow your trawler to moor by the gates at the approach platform.

Climb up to the gatekeeper booth and listen to the recording about the gates. Investigate the desk to find the description of the gate mechanism. Operate the flume levers and configure the waterway to open the gates.

Once the canal barrier lowers into the water, sail through the river passage. Advance along the overgrown channel to find the angler brothers cabin.

River Gates tutorial card at the waterway control panel
Opening the river gates

Settlement Hubs and Crafting Workbenches

Reaching survivor trading posts introduces vital upgrade facilities and commerce. At the general shop, meet Gill and Bozur. What an odd couple, as peculiar as their shop where Gill talks a lot and Bozur is remarkably tight-lipped.

Bait and upgrades for weapons, fishing gear, and tools are crafted at the Craft table in the Dry Dock. Install acquired upgrades to enhance vessel speed and gear durability before tackling deeper waters.

The trawler moored beside the wooden settlement dock
Mooring at the settlement dock

Mentioned in this guide

Sources & References

  • DREADMOOR game files (Early Access build 26570811)