DREADMOOR Money Guide: Trader Scales, Fish Prices, and Profits

How to make money in DREADMOOR by selling fish on merchant scales, claiming batch sale payouts, trading with Gill and Bozur, and clearing debt.

Approaching the Fish Store entrance on the trading post pier
Approaching the trading post shop

Selling Catches on Trader Scales

Players earn Money in DREADMOOR by selling the fish they have caught to merchants. In the trading menu, caught fish are stored in containers on the left side of the screen. Hover over a fish in the hold and press [LMB] to select it individually, where a border indicates that the fish is selected. Selected fish are placed on the merchant’s scales.

You can press [R] to select all fish in the hold at once, then press [R] again or [T] to cancel your selection. Selling more fish at once increases the payment you receive from the merchant. Once you have selected the fish you want to sell, press and hold [F] to sell the selected fish and complete the sale.

Upgrades table workbench and tool pegboard inside the trading post shop
Upgrades table inside the trading post

Fish Pricing and Market Values

Fish are divided into peaceful and predatory types, and stars indicate each fish’s rarity. The higher the rarity, the more valuable the fish. Rare and powerful fish are more selective about bait, but they sell for more. Night fishing also carries higher risks, as the night is full of dangers, but the loot is much more valuable.

Among peaceful fish, Snapper is the most common fish caught with worms, carrying a base price of 4 and a default trader price of about 4.6 (about 1.6 per kg). Softgrazer is a passive, slow-moving fish caught with sound-emitting bait that has a base price of 10 and a default trader price of about 9.4 (about 2.1 per kg). Larger peaceful species such as Bellybulge have a base price of 24 and a default trader price of about 31 (about 5.1 per kg), while Toadling has a base price of 26 and a default trader price of about 34 (about 5.5 per kg).

Predatory and mutated species pay higher rates on the scales. Harpooner carries a base price of 11 and a default trader price of about 9.7 (about 2.4 per kg), while Bloodgill has a base price of 18 and a default trader price of about 14.6 (about 3 per kg). Night scavengers and mutants bring larger returns: Cryptmaw has a base price of 28 and a default trader price of about 32 (about 5.2 per kg), Gravedigger has a base price of 31 and a default trader price of 40.5 (6.6 per kg), and Rammfish has a base price of 20 and a default trader price of about 50 (about 12.2 per kg). At the top of the market, Plasmling has a base price of 31 and a default trader price of 70 (about 3.8 per kg), while Stormfin has a base price of 31 and a default trader price of 72 (about 4 per kg).

Fish Category Base Price Default Trader Price Price per kg
Snapper Peaceful 4 4.6 1.6
Softgrazer Peaceful 10 9.4 2.1
Harpooner Predatory 11 9.7 2.4
Bloodgill Predatory 18 14.6 3.0
Bellybulge Peaceful 24 31.2 5.1
Cryptmaw Mutant 28 31.9 5.2
Toadling Peaceful 26 33.8 5.5
Gravedigger Mutant 31 40.5 6.6
Rammfish Mutant 20 49.9 12.2
Plasmling Mutant 31 70.0 3.8
Stormfin Predatory 31 72.0 4.0
Radio and lantern on a table inside the cabin during the Radio quest
Radio table inside the bunkhouse

Trading at Betsy & Sons General Store

Early trade in the Slough takes place at Betsy & Sons, a general store walking on giant crab legs that is home to two traders, Gill and Bozur. Attacking the store would be asking for trouble. Their recruitment flyer states that they provide orders, Essence, and fuel to a skilled angler wanted for steady work.

The walking store has a fuel pump, a thresher for fish processing, some crafting benches, and a bed, making it a serviceable pit stop. Processing fish in the Grinder yields valuable ingredients, and upgrades for weapons, fishing gear, and tools are installed at the Upgrades table in Betsy & Sons. When upgrading the motorboat’s propulsion, quest objectives require you to ask Gill and Bozur about the carburetor, sell predatory fish to Gill and Bozur, and buy a Carburetor from Gill and Bozur for a base price of 45.

Swamp waterway and hanging fish carcass outside the trading post platform
Waterway view near the trading post platform

Clearing Debts and Essence Orders

In the journal entry for Gill and Bozur, Malcolm notes that Gill talks a lot, and Bozur is remarkably tight-lipped, despite him being human or at least more human. Because Essence slows mutations but is hard to obtain, Malcolm had to open a tab with them in order to get some Essence. Estelle’s notes add that she distributed Essence to the merchants so they would share it with anglers whenever necessary, but the merchants chose to sell it instead.

Working off that tab drives early fishing tasks at the trading post. After you catch Snappers from the pier, the quest objective directs you to talk to Gill and Bozur and find out if the fish is enough to cover the debt. Later story tasks instruct you to ask Gill and Bozur how to repay the debt, tell Gill and Bozur what you learned about the Essence recipe, and deliver the fish to Gill and Bozur.

Mentioned in this guide

Sources & References

  • DREADMOOR game files (Early Access build 26570811)