DREADMOOR Keys Locations Guide: Finding Keys and Unlocking Doors

A comprehensive guide to key locations, crafting lockpicks, and bypassing locked doors and padlocks in DREADMOOR.

A dark corridor; the new quest Flophouse Door asks to open the flophouse door with the key
The quest Flophouse Door

Key Locations and Named Doors

Navigating the flooded archipelago requires scavenging specific keys to access sealed survivor chambers, storehouses, and religious compounds. The Dressing Room Key opens the door to Jacqueline’s dressing room. The Dry Dock Key smells of machine oil and, for some reason, alcohol.

The Lodging House Key is an old, rust-covered key. You would rather not imagine how many hands passed through before ending up in yours. The Matthias key is a universal key that opens several locks on Matthias’s Island.

The Lilo cave key was left behind when Lilo set out for the lands where the Voice of the Depths is worshiped. The Key Blueprint appears as a crumpled piece of parchment with detailed ink drawings of a master key’s teeth and tumblers. A skilled locksmith could easily recreate the key using these measures.

A lantern-lit dock among wooden posts
A dock at night

Locked Doors, Padlocks, and Electrical Power

Survivors frequently confront access barriers marked as either a Locked door or a Padlock. At Throat Pier, a survivor note left by Keeper Lilo offers vital operational guidance for island barriers.

The note advises: “Always begin by servicing and starting the generator!” It explains that the generator supplies electrical power to all mechanisms, pumps, and locked doors. Without active power from local generators, specific mechanical doors cannot disengage their deadbolts.

Map crop of settlement structures showing locked doors and padlock barriers
Map showing locked doors, padlocks, and key location across survivor structures

Crafting Lockpicks at the Craft Table

When a specific brass key is unavailable, physical locks can be bypassed using crafted lockpicks. In the Craft table menu, players can craft baits, lockpicks, and upgrades for tools and weapons.

Selecting an item from the blueprint book displays the required resources on the console beneath the craft table surface. Hover over each ingredient in turn and press [LMB] to place them on the craft table one at a time. Once all the required crafting materials have been selected, hold [F] to craft the item.

A Crude Lockpick is a makeshift tool filed from scrap metal. This starter pick is rusty, brittle, and short-lived. A standard Lockpick is an iron tool made by someone who knows the craft. It remains reliable enough in skilled hands and is able to open most known locks.

A Master Lockpick represents a true work of thieving art forged from tempered alloy. It glides like silk, yet remains strong and reliable during lockpicking attempts.

Craft table in the Dry Dock during the quest Into the Dry Dock
The Dry Dock

Lockpicking Mechanics and Minigame

Operating a lockpick initiates an interactive minigame against tumbler mechanisms. Move your mouse to find the correct position for the lockpick. When the pick is in the right zone, the keyhole will glow.

Hold [D] to turn the lock and move your mouse to keep the pick in the correct position until it opens. The lockpick will break once its durability runs out.

Mentioned in this guide

Sources & References

  • DREADMOOR game files (Early Access build 26570811)